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    1. 4 votes
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      • How To Matinee Tutorials

        It would be exceedingly useful to have matinee's to show the players how to actually play the game, including things like how capture the zones, the details of cover and the 3rd person camera.

        3 votes
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        • Funny Camera Movement when the round ends

          When the round completes the camera moves in a funny way from side to side and not like the usual UT3 way. Or at least not something that is desirable.

          3 votes
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          • A "World of White"?

            A new game mode that takes this to a Massively Online Team-based game... and is very achievable, provided Project:White's multi-player works over the Internet well. Read more at http://tinyurl.com/d7abmj

            2 votes
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            • Progress Indicators on the screen when capturing a zone

              When capturing a zone it would be good to have a progress indicator, as well as some of the other items like a list of the zones in the map and who controls them, some hud output of what is missing or why it cannot be captured.

              Also - when a zone is being contested, that needs to be set aside as well. some lights flashing or otherwise frustration inticing elements.

              2 votes
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              • Firing weapon while sprinting does not end the sprint

                As per the design document: "When sprinting the player ducks his head and pulls the gun into their chest. They are free to shoot in this position, but as soon as they do the sprinting is cancelled."

                This behavior as well as the associated animation is not occuring.

                2 votes
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                • Enable custom controls

                  Players should be able to change their controls.

                  1 vote
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                  • Indication of weapon firing mode toggle

                    There is no visual indication of which firing mode one is in. Nor is there any visual cue upon toggling the fire mode. It will be helpful if there is one

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                    • Head obscures the view too much in cover mode

                      Moving the camera back a bit would help

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                      • Crosshair scaling doesn't work

                        Being able to change the size of the crosshair would be good.

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                        • Crosshair type cannot be changed from settings

                          One should be able to choose the type of crosshair.

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                          • One gets riddled by the wrong weapon name

                            When a person is killed by the player or killed himself the weapon name shown is from normal UT3.

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                            • Weapon Switching is erroneous with mouse scroll

                              When scrolling with the mouse the weapon switching is slightly erroneous. The name shown on screen and the weapon in hand do not always match.

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                              • Push-Cronus - Collision Issues

                                Areas in the map where a player tweaks out. This cannot be good.

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                                • PUSH-Govannon - Player Movement Blocked

                                  There are some areas in the map where a player cannot move but should be able to.

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                                  • Weapon reloads even when full

                                    Weapon reload/animation occurs when the reload key is pressed despite the weapon being full.

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                                    • PUSH-Govannon - Walking into objects

                                      A player can walk into some objects which should be solid.

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                                      • Crouching animation/sound same as running

                                        On crouching the legs move as if one is running. Also the sound of footsteps is one played while running.

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                                        • PUSH-Govannon - Collision Issues

                                          The player tweaks out at certain areas in the map. Tweaking out would be the jittering of the player or weird movments.

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                                          • Weapon does not appear in left hand

                                            Weapon does not appear in left hand upon changing the settings in the menu.

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