General
Welcome to our official feedback forum. Do you have an idea? Do you recognize a good idea when you see one? We want to hear from you!
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4 votes
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How To Matinee Tutorials
It would be exceedingly useful to have matinee's to show the players how to actually play the game, including things like how capture the zones, the details of cover and the 3rd person camera.
3 votes -
Funny Camera Movement when the round ends
When the round completes the camera moves in a funny way from side to side and not like the usual UT3 way. Or at least not something that is desirable.
3 votes -
A "World of White"?
A new game mode that takes this to a Massively Online Team-based game... and is very achievable, provided Project:White's multi-player works over the Internet well. Read more at http://tinyurl.com/d7abmj
2 votes -
Progress Indicators on the screen when capturing a zone
When capturing a zone it would be good to have a progress indicator, as well as some of the other items like a list of the zones in the map and who controls them, some hud output of what is missing or why it cannot be captured.
Also - when a zone is being contested, that needs to be set aside as well. some lights flashing or otherwise frustration inticing elements.
2 votes -
Firing weapon while sprinting does not end the sprint
As per the design document: "When sprinting the player ducks his head and pulls the gun into their chest. They are free to shoot in this position, but as soon as they do the sprinting is cancelled."
This behavior as well as the associated animation is not occuring.
2 votes -
1 vote
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Indication of weapon firing mode toggle
There is no visual indication of which firing mode one is in. Nor is there any visual cue upon toggling the fire mode. It will be helpful if there is one
0 votes -
0 votes
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0 votes
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0 votes
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One gets riddled by the wrong weapon name
When a person is killed by the player or killed himself the weapon name shown is from normal UT3.
0 votes -
Weapon Switching is erroneous with mouse scroll
When scrolling with the mouse the weapon switching is slightly erroneous. The name shown on screen and the weapon in hand do not always match.
0 votes -
0 votes
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PUSH-Govannon - Player Movement Blocked
There are some areas in the map where a player cannot move but should be able to.
0 votes -
Weapon reloads even when full
Weapon reload/animation occurs when the reload key is pressed despite the weapon being full.
0 votes -
0 votes
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Crouching animation/sound same as running
On crouching the legs move as if one is running. Also the sound of footsteps is one played while running.
0 votes -
PUSH-Govannon - Collision Issues
The player tweaks out at certain areas in the map. Tweaking out would be the jittering of the player or weird movments.
0 votes -
Weapon does not appear in left hand
Weapon does not appear in left hand upon changing the settings in the menu.
0 votes