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  1. Head obscures the view too much in cover mode

    Moving the camera back a bit would help

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      0 comments  ·  Flag idea as inappropriate…  ·  Admin →
    • A "World of White"?

      A new game mode that takes this to a Massively Online Team-based game... and is very achievable, provided Project:White's multi-player works over the Internet well. Read more at http://tinyurl.com/d7abmj

      2 votes
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        0 comments  ·  Flag idea as inappropriate…  ·  Admin →
      • Enable custom controls

        Players should be able to change their controls.

        1 vote
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          0 comments  ·  Flag idea as inappropriate…  ·  Admin →
        • Firing weapon while sprinting does not end the sprint

          As per the design document: "When sprinting the player ducks his head and pulls the gun into their chest. They are free to shoot in this position, but as soon as they do the sprinting is cancelled."

          This behavior as well as the associated animation is not occuring.

          2 votes
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            0 comments  ·  Flag idea as inappropriate…  ·  Admin →
          • Funny Camera Movement when the round ends

            When the round completes the camera moves in a funny way from side to side and not like the usual UT3 way. Or at least not something that is desirable.

            3 votes
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              0 comments  ·  Flag idea as inappropriate…  ·  Admin →
            • Progress Indicators on the screen when capturing a zone

              When capturing a zone it would be good to have a progress indicator, as well as some of the other items like a list of the zones in the map and who controls them, some hud output of what is missing or why it cannot be captured.

              Also - when a zone is being contested, that needs to be set aside as well. some lights flashing or otherwise frustration inticing elements.

              2 votes
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                0 comments  ·  Flag idea as inappropriate…  ·  Admin →
              • How To Matinee Tutorials

                It would be exceedingly useful to have matinee's to show the players how to actually play the game, including things like how capture the zones, the details of cover and the 3rd person camera.

                3 votes
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                  started  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                • 4 votes
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                    started  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                  • Steam Support

                    This should be out in February End Release.

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                      0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                    • Iron sights, Sniper Zoom and Other First Person Elements

                      Comment away people. Show what you would like in this arena. Though keep in mind this is a third person shooter. We will not entertain any alternate camera modes. Cover system doesnt work well in FPS.

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                        0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                      • PS3 Support

                        The PS3 support is not going to be a focus until we get a proper team of testers to be able to actually devote some time to it. PS3 is a different monster and getting proper testers is proving to be very difficult.

                        If you are interested please shoot an email to info@whitemod.com and let us know that you are interested in helping out the testing team.

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                          0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                        • UI - Objective shown is wrong

                          The objective shown in the score screen is wrong.

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                            0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                          • Demos do not get saved

                            On choosing the "Record Demo" option while creating a game (playing territorial mode here with our demo map) the demo, which should have been recorded does not show up in the Community Menu->Demo Playback section.

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                              0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                            • The weapon accuracy is to the bottom left slightly

                              Fix instantfire start/endtrace. Sync the endtrace location with the actual rotation

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                                0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                              • PUSH-Cronus - Walking into Objects

                                A player can walk into some objects which should be solid.

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                                  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                • Crouching and Sprinting Issues

                                  There are a bunch of issues with crouching and sprinting.

                                  – While sprinting, on pressing crouch and releasing crouch, the sprint resumes immediately (all the while forward button is pressed)
                                  Steps to recreate:
                                  i. Press double forward to start sprinting.
                                  ii. Press crouch while keeping forward pressed.
                                  iii. Release crouch while keeping forward pressed to notice sprinting resuming immediately.

                                  – While sprinting, tapping crouch twice causes the player to run slow even while sprinting. This does not rectify until crouch is pressed again.
                                  Steps to recreate:
                                  i. While sprinting tap crouch twice to notice reduction in speed.
                                  ii. Try to…

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                                    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                  • PUSH-Cronus - Walking in air

                                    There are some areas in the map where a user can walk in air.

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                                      0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                    • PUSH-Cronus - Funny player movement at base defending wall

                                      The player moves in a funny manner when at the base wall where the player can shoot over it. Maybe a blocking volume causing a funny problem.

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                                        0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                      • Cover System - Progressive Peeking Bug

                                        When we are in cover, peeking progressively causes the player peek point to move progressively inwards. I have attached a video to illustrate this. I start taking cover in the middle of the block and try to peek on the right side and move back in. I peek again and this time the peek point is a bit towards the wall. This change keeps happening until we are peeking into the wall itself. And finally the cover mode is disengaged by itself at the left most area.

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                                          0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                        • PUSH-Cronus - Bullets blocking volume issues

                                          The first issue being reported is the burning car. You can shoot right through it.

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