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  1. Facing the camera away from the wall causes the controls to

    When the camera is facing the wall in cover mode pressing left and right makes the player move in the respective direction. When the camera is swivled away from the wall with its back to the wall the same key presses make the player move in opposite directions. That is, a left key moves the player right and vice versa.

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      0 comments  ·  Flag idea as inappropriate…  ·  Admin →
    • PUSH-Govannon - Bullets blocking volume issues

      At the warehouse the bullets get stopped in mid air when shooting at the rain outside.

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        0 comments  ·  Flag idea as inappropriate…  ·  Admin →
      • Jumping while Sprinting does not end in a tackle

        While sprinting (double forward) a jump does not result in end of the sprint and a culminating tackle.

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          0 comments  ·  Flag idea as inappropriate…  ·  Admin →
        • Jumping while peeking in cover mode makes the player jum

          When peeking out of cover mode, jumping causes the player to jump out of cover in the direction of the peek. (Uh oh am open!)

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            0 comments  ·  Flag idea as inappropriate…  ·  Admin →
          • Invert Y option from the setting menu doesn't work

            Inverting the Y axis in the menu does not show any effect.

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              0 comments  ·  Flag idea as inappropriate…  ·  Admin →
            • Can cover on enemies.

              A player can take cover on enemies and friends as well.

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                0 comments  ·  Flag idea as inappropriate…  ·  Admin →
              • Weapon does not appear in left hand

                Weapon does not appear in left hand upon changing the settings in the menu.

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                  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                • PUSH-Govannon - Collision Issues

                  The player tweaks out at certain areas in the map. Tweaking out would be the jittering of the player or weird movments.

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                    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                  • Crouching animation/sound same as running

                    On crouching the legs move as if one is running. Also the sound of footsteps is one played while running.

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                      0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                    • PUSH-Govannon - Walking into objects

                      A player can walk into some objects which should be solid.

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                      • Weapon reloads even when full

                        Weapon reload/animation occurs when the reload key is pressed despite the weapon being full.

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                        • PUSH-Govannon - Player Movement Blocked

                          There are some areas in the map where a player cannot move but should be able to.

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                            0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                          • Push-Cronus - Collision Issues

                            Areas in the map where a player tweaks out. This cannot be good.

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                              0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                            • Weapon Switching is erroneous with mouse scroll

                              When scrolling with the mouse the weapon switching is slightly erroneous. The name shown on screen and the weapon in hand do not always match.

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                              • One gets riddled by the wrong weapon name

                                When a person is killed by the player or killed himself the weapon name shown is from normal UT3.

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                                  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                • Crosshair type cannot be changed from settings

                                  One should be able to choose the type of crosshair.

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                                  • Crosshair scaling doesn't work

                                    Being able to change the size of the crosshair would be good.

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                                      0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                    • Indication of weapon firing mode toggle

                                      There is no visual indication of which firing mode one is in. Nor is there any visual cue upon toggling the fire mode. It will be helpful if there is one

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