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  1. A "World of White"?

    A new game mode that takes this to a Massively Online Team-based game... and is very achievable, provided Project:White's multi-player works over the Internet well. Read more at http://tinyurl.com/d7abmj

    2 votes
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      0 comments  ·  Flag idea as inappropriate…  ·  Admin →
    • Enable custom controls

      Players should be able to change their controls.

      1 vote
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        0 comments  ·  Flag idea as inappropriate…  ·  Admin →
      • Steam Support

        This should be out in February End Release.

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          0 comments  ·  Flag idea as inappropriate…  ·  Admin →
        • Iron sights, Sniper Zoom and Other First Person Elements

          Comment away people. Show what you would like in this arena. Though keep in mind this is a third person shooter. We will not entertain any alternate camera modes. Cover system doesnt work well in FPS.

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          • PS3 Support

            The PS3 support is not going to be a focus until we get a proper team of testers to be able to actually devote some time to it. PS3 is a different monster and getting proper testers is proving to be very difficult.

            If you are interested please shoot an email to info@whitemod.com and let us know that you are interested in helping out the testing team.

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              0 comments  ·  Flag idea as inappropriate…  ·  Admin →
            • UI - Objective shown is wrong

              The objective shown in the score screen is wrong.

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              • Demos do not get saved

                On choosing the "Record Demo" option while creating a game (playing territorial mode here with our demo map) the demo, which should have been recorded does not show up in the Community Menu->Demo Playback section.

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                  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                • The weapon accuracy is to the bottom left slightly

                  Fix instantfire start/endtrace. Sync the endtrace location with the actual rotation

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                    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                  • PUSH-Cronus - Walking into Objects

                    A player can walk into some objects which should be solid.

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                      0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                    • Crouching and Sprinting Issues

                      There are a bunch of issues with crouching and sprinting.

                      – While sprinting, on pressing crouch and releasing crouch, the sprint resumes immediately (all the while forward button is pressed)
                      Steps to recreate:
                      i. Press double forward to start sprinting.
                      ii. Press crouch while keeping forward pressed.
                      iii. Release crouch while keeping forward pressed to notice sprinting resuming immediately.

                      – While sprinting, tapping crouch twice causes the player to run slow even while sprinting. This does not rectify until crouch is pressed again.
                      Steps to recreate:
                      i. While sprinting tap crouch twice to notice reduction in speed.
                      ii. Try to…

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                      • PUSH-Cronus - Walking in air

                        There are some areas in the map where a user can walk in air.

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                        • PUSH-Cronus - Funny player movement at base defending wall

                          The player moves in a funny manner when at the base wall where the player can shoot over it. Maybe a blocking volume causing a funny problem.

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                            0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                          • Cover System - Progressive Peeking Bug

                            When we are in cover, peeking progressively causes the player peek point to move progressively inwards. I have attached a video to illustrate this. I start taking cover in the middle of the block and try to peek on the right side and move back in. I peek again and this time the peek point is a bit towards the wall. This change keeps happening until we are peeking into the wall itself. And finally the cover mode is disengaged by itself at the left most area.

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                            • Firing weapon while sprinting does not end the sprint

                              As per the design document: "When sprinting the player ducks his head and pulls the gun into their chest. They are free to shoot in this position, but as soon as they do the sprinting is cancelled."

                              This behavior as well as the associated animation is not occuring.

                              2 votes
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                              • PUSH-Cronus - Bullets blocking volume issues

                                The first issue being reported is the burning car. You can shoot right through it.

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                                • Facing the camera away from the wall causes the controls to

                                  When the camera is facing the wall in cover mode pressing left and right makes the player move in the respective direction. When the camera is swivled away from the wall with its back to the wall the same key presses make the player move in opposite directions. That is, a left key moves the player right and vice versa.

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                                  • PUSH-Govannon - Bullets blocking volume issues

                                    At the warehouse the bullets get stopped in mid air when shooting at the rain outside.

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                                    • Jumping while Sprinting does not end in a tackle

                                      While sprinting (double forward) a jump does not result in end of the sprint and a culminating tackle.

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                                      • Jumping while peeking in cover mode makes the player jum

                                        When peeking out of cover mode, jumping causes the player to jump out of cover in the direction of the peek. (Uh oh am open!)

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                                        • Funny Camera Movement when the round ends

                                          When the round completes the camera moves in a funny way from side to side and not like the usual UT3 way. Or at least not something that is desirable.

                                          3 votes
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